Developer postOriginal post (opens in a new tab)

New week, new bug fixs!

Hello my Kritters

Happy monday everyone. Today I'll be super short. We just fixed a few things and made the Endless mode doable after wave 27, so have fun!

Here is the ...

Patch note v1.0.10

Balancing

  • The item Easy Opening is now Legendary and costs 200 coins (was Epic) and now gives 3% of damages per level (was 2%).

  • The XR-74 enemy (the flying one with a pyramid head) now fire bigger bullets but they don't go through walls anymore. Bullet damage is now 25 (was 30).

  • Drones (act 2) and Velocikriters (act3) lasers have their range reduced by 50%.

  • The item Last Chance now cost 200 coins (was 80).

Bugs

  • The wave 28 of the endless mode was spawning way too many enemies and is now better balanced.

  • Some act 3 enemies (XR-74 and Evil Kritters) could not be targeted by turrets which is now fixed.

  • The shop could sell unique items already picked before. It's now fixed.

  • When picking the item On Sale, the shop costs were not directly decreased. It's now fixed.

  • Charging enemies can no longer hit M.ark or its Force field if they are behind a wall.

  • In act 3 a door was leading the player into the void of space. It's now fixed.

  • If you opened the shop right before a wave started you would have the shop music during the fight. It's now fixed.