Another month, another game update!

Seasoned players are now able to add restrictions when creating a new character. Restrictions include skills as a whole, a range of features like clan events, raids, quests, daily boosts, player market, player trading and so on
This isn't a new game mode. You'll choose your game mode after applying restrictions
Because of this, the default game mode character restriction applies. If you're currently playing 3 default mode characters, you'll have to unlink one of them (note: unlinked characters can be reimported) if you want to create a new restricted default mode character
You can't modify your restrictions after selecting a game mode. You can however, lift all restrictions at once if you want to break free from your restrictions. There's no going back from that.

The game can now be played in portrait mode
As this was a huge amount of work, I'd be very surprised if there are no issues with it. Because of this, you'll need to toggle on portrait mode in settings to be able to use it. We'll get rid of the toggle and have it usable by default once we deem it to be in a stable enough state - hopefully by next update

You can now set your public lobby to auto-accept applications
You can now mark your public combat lobby to be accessible only to your friends and clan
Improved how public lobbies are presented in combat pages as well as in the public lobbies popup
Combat lobbies
Combat lobbies now remain open even after entering combat, and you can join an active combat session mid-run
You can modify your lobby settings at any time during a combat session
Raid lobbies
Raid lobbies remain open after entering a raid as well. You of course can't join a raid mid-run, but perhaps you can communicate with an active raid party to join them on their next run?

Balance changes
Clan quests should now be noticeably easier for low to mid level clans and they should no longer receive Exterminating tasks that are out of their reach
Clan quests now require significantly less completions across the board - but again, especially for low to mid level clans
Tweaks
Most efficient fisherman now applies to both player and clan quests
Keep it burning now applies to clan quests. Was already being applied to player quests
Tasks requiring astronomical resources are no longer generated for ironmen and group ironmen
Item rewards from clan quests are now automatically claimed on completion

Task queue
Combat tasks can now be queued
Starting/resuming the task queue should no longer abruptly and brokenly end current on-going activities, such as clan events and clan bosses
Hovering the back-up task in the task queue popup now mentions that dying in combat won't trigger the back-up task to start
Dying in group combat no longer ends the session for everyone in non-boss fights. Instead, the fallen player is removed from the party and the others keep fighting. Boss fights are unchanged: a fallen player is knocked down until the boss is defeated, and the run only ends if the whole party falls
The experience/item feed popups now have a transparency option in settings and you can reposition them by dragging them around. With these added customizability options, the interaction it used to have with the chat has been removed
When leaving a party to join another party (such as going from a raid party to a combat party), you'll now be asked if you want to leave the current party and upon confirmation, you'll be put into the new party automatically. Previously, you'd just be told that you need to leave the current party first and you had to navigate to it yourself and leave it, which was a bit annoying
Optimizations to speed up game startup, login and a couple of heavy areas within the game, such as the inventory and player market. Probably not very noticeable on PC
You're now informed of unclaimed holiday event experience you receive at the end of an event. Previously, you'd see the XP drops on your first log-in after the event but it would be quite easy to miss
You're no longer taken to the combat page when in a combat party and starting a non-combat task. Felt a bit off
Tweaked the requirements of some low level daily quests that were taking players longer to complete than intended
FPS now drops to 15 on Windows when the game isn't focused. On by default, but can be toggled off in settings
The hover popup now has a border to make it stand out more against some backgrounds
Enemy levels are now displayed on the top right in combat pages
Right clicking input fields now clears the text
Fixed offline Invocation not granting bonus experience from a few modifiers
Pets received from skilling party should now unlock clog entries
Fixed the Poetic justice achievement not being unlockable from offline progress
Due to updating the Unity version the game uses, I had to raise the minimum iOS and Android versions required to 15 and 7.1 respectively. Apple starts enforcing iOS 15 early next year for all apps being submitted to App Store anyway.
