A new trick for the Forge, a lifeline for empty-handed heroes, and clear rules for when your bags overflow.
New: The Rag Doll
A stitched little charm that wants you to succeed. Find it at the Totem Stall for 500,000 gold + 5,000 dust.
- When it wakes, it rolls a random bonus of +1% to +5% base upgrade success (most often +2% or +4%) and keeps it for 2 minutes, stacking with totems, papers and every other bonus.
- It isn't a slot totem. It works the moment you buy it, so both your totem slots stay free.
- You can buy it from the Totem Stall or right inside the Forge, in the Totems panel.
- A live countdown shows in both places, and the odds bubbles show what the doll rolled. Some say the doll smiles back at the lucky ones…
- Runs on real time. One doll at a time, then a short 15-second rest before the next.
New: Wooden Sword
Did the Forge take every blade you had? Grab a Wooden Sword from Services for 1,000 gold.
- About twice the attack of your starting weapon, plus a little health. Nothing fancy, but it gets you back into the dungeon.
- Goes straight into the first free slot (Bag I, then II, then III), and a notice shows you exactly where it landed.
- Limited stock: 5 swords, then a 5-minute restock timer. If all your bags are full, it simply can't be bought — and the shop tells you why. No gold is ever taken.
- Shop only. It never drops, so loot balance is untouched.
The Forge: See Your Odds at a Glance
- Small bubbles under the success bar now show exactly what makes up your chance right now: base odds, paper, sacrifice, cheap-gear bonus, hero & companion, totems, Rag Doll — and a cap marker if you've hit the 98% ceiling.
- Tarot luck now has its own bubble (plus or minus), so you can see exactly what your reading does to the Forge.
- They update live as you swap items, slot totems, or when the Rag Doll or a Tarot reading wears off. Base upgrade odds are unchanged.
Bag Limits, Made Clear
Your three bags hold 300 items. When they're all full:
- You're warned first. A warning appears before you enter a dungeon or start an Auto Dungeon, and you can continue or cancel.
- Chests need room. Opening chests (one, Open All or Auto Open) needs as many free slots as chests you open. The selection window shows the count live and tells you exactly how many slots to free.
- New "Overflow" shelf in Recycling. The first 50 drops that find no room wait there, and you can take them back for free once you make space. After 50, new drops burn.
- Valuables are protected separately. +9/+10 and Mythic +7 gear goes to Recycling's valuable shelf, which now holds 100 items (up from 12).
- You see everything that happens. Every time items overflow, a notice tells you how many went to Recycling and how many burned. The loot screen warns you before you close it, so you can sell or dismantle first.
- Auto Dungeon plays it safe. It stops on its own when the Overflow shelf is full, so it never burns runs' worth of loot while you're away.
- Your inventory shows a red warning strip when your bags are nearly or completely full. Hover over it, or tap it in Vertical mode, to see why.
- Squire expeditions follow the same rules: found items go to the first free bag, or to Overflow when everything is full.
- Shop items (Wooden Sword, the Dust Trade item) can't be bought while all bags are full, and no gold or dust is taken.
- You can't take off equipped gear while all bags are full, because there's nowhere to put it. The game tells you why.
- Taking items back from Recycling is paused while your bags are full, and the screen tells you why.
- Chests and dungeons don't overlap: you can't open chests during a dungeon run or Auto Dungeon, and you can't start a dungeon while chests are opening. The game tells you why.
- Warnings disappear on their own as soon as you've fixed the problem.
- If you close the game with the loot window still open, items without room follow the same rules instead of overfilling Bag I.
Balance
- Tarot readings and Mend Fate now cost 5× more.
- Temporary luck (Rag Doll, Tarot) always runs on real time and ends exactly when it should. Closing the game, a crash or a clock change can never make it last longer.
Quality of Life
- The Gameplay section has been removed from Settings. Item comparison and auto-potions are still controlled from their own in-game toggles.
Fixes
- Every item now carries a permanent serial number in your save. Two identical-looking items in Recycling are no longer mistaken for duplicates and merged on load. Genuine copies are still cleaned up.
Save Safety
Your saves are fully compatible. The new Recycling capacity, the Overflow shelf and item serial numbers are stored in their own save sections, so existing progress loads exactly as before.
Thanks for playing — every review helps shape the next update.
-Emre
