New Content
- 12 new monsters have joined the dungeons. Goblin raiders and goat corsairs roam the early floors, druids, warlocks and death lords haunt the mid-game, and two-headed ogres, lava apes and a twin-headed hydra wait in the deepest dungeons. Every dungeon now has a fresher, more varied enemy roster, including the endgame trio (Frostfall Citadel, Bleeding Moon, Grave King), which now feel distinct from one another.
- New hero art: Halvard, Korvath, Kessa, Ophir, Marek, Ilyra and Aldric have all been redrawn.
- New pet: Quill. Plus 17 companions received brand-new artwork.
- Level 100 celebration effect when you hit the level cap.
- +10 upgrade effect: landing a +10 now gets the moment it deserves.
- Unlock celebration when you recruit a new hero or companion.
The Forge — Upgrades
- New upgrade odds table (base chance, before sacrifices, totems, heroes and tarot bonuses):
- +1 to +3: 100%
- +4 and +5: 95%. On failure, the item is kept (no burn).
- +6: 70% · +7: 60% · +8: 50% · +9: 35% · +10: 25%
- +5 Seal now takes an item straight to +5 with a 100% success rate.
- Fixed a hidden bonus on the Ancient Sigil that made +7 easier than +6.
- Fast Animation toggle for upgrades. The result is decided before any animation plays, so fast and normal mode have exactly the same odds. Fast mode now shows a clear SUCCESS / DESTROYED / FAILED badge.
- Redesigned upgrade screen: new forge background and a new anvil button.
- Rune sockets moved to the bottom of the item card, and refine marks are bigger and easier to read.
Balance & Progression
- XP curve adjusted: leveling now takes longer, so each level means more.
- Mid- and late-game dungeons (Cursed Cathedral through Hall of the Gods, including Shadow Depths and The Abyss) are tougher. Power requirements have been raised to match.
- Skill mana costs increased.
- Economy rebalance:
- Heroes and companions cost more.
- Rune socketing and material refining cost more.
- Item recovery costs more.
- Tarot readings and fate correction cost more.
- Totems cost more.
Gold and dust now hold their value longer into the endgame.
Quality of Life
- Item tooltips rebuilt. They now open beside the item instead of under your cursor. They pick the side with the most room, never cover your cursor, and never run off the screen. They glide smoothly from item to item, and comparison tooltips stay side by side (equipped on the left, new item on the right). They also have a new forged-gold frame.
- Auto Open for chests. Choose which chest types to open and it handles the rest. Chest types you didn't select are never touched. The button glows when you have chests waiting.
- Open All now lets you choose which chest types to open.
- Wheel auto-spin option.
- HP, mana and enemy health bars now update instantly.
- Smoother gameplay at 4× speed.
- Smoother casino lobby and upgrade screen.
- Loot screen: clear Take All / Dismantle / Sell buttons that show what you'll get.
- Character panel now shows Power, Level and XP at a glance.
- Green ▲ badge on bag items that are stronger than what you're wearing.
- Framed durability bars, a restyled Kill Records panel and a new Pause button.
- Hero and companion price buttons now show gold and dust on separate lines, with icons.
- Unified forged top menu and sub-tabs, plus gold scrollbars in both window modes.
- Casino menu cleaned up: Blackjack now has its own tab.
Audio
- New loot, gold, chest and boss-loot sounds.
- Muting the dungeon now means true silence. No stray sound effects slip through.
Bug Fixes
- Summon Paper: fixed the card staying on screen after the paper was used up or while a run was active, which also made its on/off switch look broken. The paper always worked (boss chance with paper is about 62%). Now the card shows exactly what you have.
- Fixed the repair icon not loading on durability bars.
- Various small layout and text fixes across both wide and vertical window modes.
Thanks for playing, and for every review and bug report. They shape every update.
