**Gear is now the main source of power.**
* Rarity, upgrades, refinement, runes and your pet now have a much bigger impact on your damage.
* Level and stat points still matter, but contribute less than before.
* Your weapon now provides **60% of your total attack**, while the other 8 gear slots provide the remaining 40%.
* Upgrades have been significantly buffed: **+5 ×1.52 · +8 ×2.30 · +10 ×3.60** item power.
* Runes now scale with the power of the item they're equipped on.
* Dungeons have been completely rebalanced around the new combat system.
* **One-shot builds are back as an endgame reward.** High-end Mythic +10 gear can destroy most enemies outside Psycho dungeons in a single hit.
* Enemies now deal more meaningful damage, making **potions and survival** important during longer runs.
* Fewer kills, but **more rewards per kill** — gold, gear, runes, materials, papers and XP have all been increased.
* Bosses have been rebalanced for the new power curve.
* Psycho Dungeons are now the true endgame challenge. Even fully upgraded Mythic +10 gear requires multiple hits.
* Dungeon **Required Power** now gives a clearer indication of the gear level expected for that dungeon.
* Dungeon difficulty tiers such as **Nightmare and Abyssal** now provide a natural progression path toward the next dungeon.
### 📖 NEW GUIDE
Added a new **Power & Balance** guide page to help explain the new progression system.
