changelog:
-Finished the "LA2" suspension, added license plates, and created variants of "LA2" in the dealer with realistic mileage
-created the base for time attack races and added 1 drift event that gives money based on points (on the circuit behind the used car dealer)
-Improved the HUD elements
-Added support for more resolutions
-New GPS frame for the HUD
-Added a working check engine light when some engine parts are worn out (only if the car has an ECU)
-Fixed some issues with the rev limiter not working after an engine swap
-Adjusted speed limit in each road based on real-life data and created a "fast lane" so there will always be a lane that is slightly faster to overtake the traffic from
-Improved first person head movements
-Added lens flares
-Optimized the damage system
-Fixed collisions at high speeds causing some clipping through objects
-Extended the map boundaries
-Minor improvements to the dyno system
-Optimized real-time reflections
-Reworked tire friction curves and various physics components for a smoother driving experience
-Improved the traffic movements to be more natural when braking and accelerating
-Improved ambient lights and reflections
-Fixed wrongly spawned traffic/traffic that stops for no reason
-Major motion blur rework
-New ocean system (includes reflections, refraction, physical waves, and more)
-Improved temporal anti-aliasing (TAA)
-Various bug fixes and optimization
