v1.0.25
Balance
1. add bullet penetration (penetrating bullets DO NOT go through walls, only doors and bodies)
- the Desert Eagle can damage up to 3 objects; each additional enemy takes 20% less damage
- the M4 and AR 15 can damage up to 2 objects; the second enemy takes 50% less damage (note: silenced weapons have no bullet penetration)
Fix
1. improve collisions on several meshes
2. improve level pathing for "Hospital" map
remove some unintentional "ai-navigational dark zones" (areas that AI can't pass through )
Other
1. add button that allows player to return to first-time-brightness-adjustment screen (MainMenu->Settings->Graphics->Brightness-ConductVisibilityTest)
2. add "notes" to several levels ("notes" are messages left behind ordinary people living their lives)
3. add & improve "note" meshes
