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0.9.1

Async Loading

There has been confusion about whether the game is loading or frozen, so we have put in the effort to make most of the loading asynchronous with a progress bar so you can see what's going on.

You Died

Also added a death menu so you have the option to go to main menu after you die rather than having to wait for the level to load again.

Backrooms Fixes

  • Infection screen effect

  • Improved infection death

  • Fixed Caleb's arm getting stuck in ceiling

  • Delayed Grinner spawn until 2 minutes if you don't have any progression items to allow for more initial exploration

  • Madness eyes spawn more frequently

  • Improved vending machine and added pills

  • Grinner and trolley much quieter audio detection levels

  • No gore grinner death where apple replaces heart

  • Fixed grinner entering into most safe areas

  • Fixed ceiling problem in backrooms

  • Grinner audio has shorter range

  • Vacuum doesn't miss small fungus any more

  • Fixed flooded in backrooms

  • Fixed infinite scrolling in menus

  • Dropping hazmat suit now dequips it, also dequips if you start level without it

  • Hazmat suit can become bloody

  • Hazmat no longer makes you stop wearing clothes

Other Changes

  • Improved level load times with many custom mode entities

  • Fixed custom mode causing level to fail generating

  • Fix multiple entities triggering death cutscenes

  • Optimized collisions in Classrooms

  • Removed endless mode and chewtopia VHS tapes from random loot

  • Mic low latency mode stays visible if mic is disabled

  • Equipment now displays use button when equipment is out

  • Fixed arcade and chewtoia announcements missing

  • Fixed Joey broken in certain Pool/Playrooms

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 23836367 · public branch

    Steam updated · First observed