A new hotfix has just gone live for both the free demo and the closed alpha (accessed via the patreon).
This is based on awesome feedback from the community here, and on Discord so many thanks for flagging up the issues.
Patch Notes:
Fixed a bug that allowed items to be placed in the air filtration unit... which then enlarged!
Fixed camera layering causing double vision of held object when in the cockpit
Ensured datacarts don't disappear on loading
Fixed directional thrusters with Vive Wand
Added a hard stop to periscope to prevent it sinking through the floor
Replaced the binding system so it now writes to a text file in AppData instead of registry
Separated bindings for Flashlight/Torch and Deploy hardpoints - "T" for Torch/flashlight
Added a reset button for bindings
Launch options now work correctly and force disable/enable VR
Possible fix for the AMD / Radeon specific shader bug?? Let me know if it persists and I'll do something more drastic.
Added quit to desktop button in main menu
Added an Escape menu to non-VR mode
Thanks for all the feedback!