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As for development:
- you can now retrieve your head which will help player's get creative with platforming
- 2 new enemies (I have not done the visuals of these yet which is why I haven't share anything about them
- 1 new elevator-trolley puzzle mechanic with "vector" switches (no new visuals yet)
- score now affects how much health you will have for the boss of that level
- updating tank boss puzzle to be more accessible and beatable.
Spent the last 5 weeks learning and replacing the art for Star Head:
- QT's redesign

- new snail enemy design

- all crates redesigned

- concept art for one of the levels Cam Shaft City

- Began my first custom level environment

