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[Test version 0.9.0707] New game mode, achievement system available.

NOTE:

This update will clear players' battle archives (game settings, user archives remain). We expect to update after 8:00 AM PST on the 6th, players should prepare in advance (we recommend playing through or abandoning the file!)

The overall update content is as follows:

    · New Mode: Deep Dive Mode. Players can freely customize certain game rules, experience custom game challenges, and earn higher scores or a more enjoyable gaming experience. . Increased upgrade speed. The required experience for leveling up in Normal and Hard modes has been reduced. In Deep Dive Mode, higher experience multipliers can be obtained based on components. . Added Steam achievements. . Added opening story. . Added combat tutorial. Players who haven't completed the tutorial will have a guided battle for each character's first fight. . Updated graphical tutorials. More detailed and accurate graphical tutorials have been added in-game. Click on the question mark in the top right corner of each interface to view them. . Added unlock notifications to the settlement interface. . Added character compendium, showcasing the stories of encountered characters. . Added compendium of nouns. . Support for accessing the compendium during gameplay. . Charlotte and Nina can now switch character portraits. Click on the portrait switch button in the character selection interface. . Added setting option: Random Lock. If enabled, random results for the same battle will remain consistent with the previous game. Please enable as needed. . Added toggle between Card Mode and Energy Mode, making it easier for touchscreen players to play the game. . Game modes are now locked. Hard mode unlocks after any character reaches level 3, and Deep Dive Mode unlocks after any character reaches level 2. . Known bug fixes.

Update Roadmap: