Developer postOriginal post (opens in a new tab)

vivid/stasis 6.0.1 & 6.0.2 patch notes

Greetings to all vivid/stasis players! This is the changelog for both versions 6.0.1 and 6.0.2, since we didn't do a changelog for the last version.

6.0.1 Changes
- Added NEUTRON:HEXIMA Phase 1
- Fixed issues with the song select saving correct position
- Fixed font issues with the omega symbol
- Fixed issues with the Lagback Threshold option
- Fixed Top Display Accuracy option starting at 100% instead of 101%
- Fixed Worldcross lobby members array getting reset when a song is queued
- Fixed issues with the Rating Up display on the results screen
- Fixed inconsistencies with drawing profile titles
- Fixed color issues with the B grade on the new results screen
- Fixed some issues with note locking
- Adjusted Chapter Alpha Null Pointer Exception to not display separator between song and artist on first play
- Fixed bugs with Chapter Alpha Duskbreaker Challenge's lock screen
- Fixed cut-off UI elements in some Boundary Shatter charts
- Fixed being able to pause the story during auto-advancing cutscenes in Chapter Alpha
- Added achievements that were missing to in-game achievement screen
- Adjusted scaling method for high resolution song jackets on song select from Nearest to Linear
- Adjusted gate requirement for Encore Episode to change Apocalypse Challenge requirement to completing Chapter Alpha

6.0.2 Changes
- Added NEUTRON:HEXIMA Phase 2
- Fixed a bug that caused the main menu screen to lag heavily
- Gates at Lv. I in NEUTRON:HEXIMA can now be completed using autoplay
- Fixed a bug that required players to re-complete the Prologue on every bootup
- Fixed a crash that would occur on leaderboards with a lot of cheated scores
- Fixed issues with challenge gauges in Worldcross Play
- Fixed issues with some shaders
- Fixed Course Summary on results screen not using correct names for BACKSTAGE charts
- Fixed issues with menu transitions in NEUTRON:HEXIMA
- Adjusted gate levels and thresholds of NEUTRON:HEXIMA
- Fixed issue that would cause NEUTRON:HEXIMA passwords to not be entered if the menu confirmation key was bound to something other than ENTER
- Fixed more issues with lagback
- Fixed issues where sequences that increased the internal resolution of the game would stretch the game on non-16:9 displays
- Fixed an issue where certain debug controls for shaders were accessible in release builds
- Fixed a bug that caused hidden/obscured songs to show in Discord Rich Presence