Developer postOriginal post (opens in a new tab)

Wooden high walls have been added!!!

  • Wooden high walls have been added! You can now use them to build more complex camps.

  • Wooden high walls are different from ordinary fences—they are much taller and have higher defense, blocking the movement of both zombies and humans. Humans cannot climb over high walls.

  • You can construct wooden high walls from the build panel by drawing blueprints to plan the wall’s shape, then build by placing materials.

  • Building wooden high walls requires wood and iron nails. Hold the middle mouse button to dismantle wooden high walls. You can also right-click to cancel blueprint drawing.

  • Added a new plant: grass. This plant will be widely placed on the map in the future and, like regular shrubs, will refresh automatically.

  • Added explosive one-time melee weapons in the Eastern District’s underground water pipes and subway, making exploration more interesting.

  • Adjusted the probability for teammates to find items such as enhancement pills, adrenaline, and repair kits when searching for supplies.

  • Some of the weather system code has been modified to prevent excessively long periods of rain or wind, increasing weather variety.

  • Fixed an issue where some items were not displayed when there were insufficient items to deduct, caused by incorrect quantity code.

  • Added prompts and texts related to wooden high walls, with corresponding translations.

  • Fixed an issue where farmland might not be saved after being placed, caused by quantity data not being cleared.

  • Resolved an issue where teammates would use lassos as melee weapons, due to lassos not being excluded from the weapon list.

  • When dismantling wooden high wall blueprints, there is a chance that a white box might appear near the high wall’s location; this will automatically disappear when switching to the desktop.