Hey everyone,
A number of quality-of-life improvements & balancing changes have been released to the demo based on player feedback. See below for the full changelog.
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Patch Notes
Added
- A "compass" that can point the player to the next checkpoint. The default key for this is "F".
- Updated menu backgrounds with more islands & trees
- Bounce animations for mushrooms
- Attempting to spawn a sapling on stone will create a spark effect. An ability charge will not be used.
- Extra checkpoints added to a number of levels
- Mushroom bounce tutorial added to Forest3
- Tutorial for 'restart' hotkeys to Forest1
Changed
- Dashing while hooked now cancels the grapple
- Ice spikes are now removed when resetting to last checkpoint
- Replay button is now hidden for current user in leaderboard UI
- Relevant parts of crosshair are now added gradually as abilities are collected
- Reduced moth chase speed & acceleration
- Increase grasshopper jump delay by 25%
- Reduced frost exploder speed & acceleration
- Increase Ice Weaver slam delay by ~42%
- Replay ghost particles now fade out if they are close to the player camera to avoid the player being blinded by the trail
- Reduced opacity of leaf guides & added distance fade
- Dashing now transfers momentum on ice
- Updated medal times for all levels to be more achievable for the average player
Fixed
- An issue causing breakable platforms to misbehave and shake violently at low framerates
- Ice weaver will no longer spawn spikes if they are stunned
- Stun SFX is now correctly affected by the "SFX" volume setting
- An issue with the centre crosshair opacity not correctly reflecting the spawnability of saplings
- Player can no longer "mantle" when on the ground, which fixes some issues with constant mantling when going uphill etc
- Fixed an issue where player would "hop" downhill after performing a wall-boost
- Fixed an issue where the player replay ghost trails would 'pop' in/out of view