YO
Spent the past month getting The Utility Room running on an android headset to prepare for the Steam Frame. I'll be honest - I don't know if it will work perfectly because I've not been sent one by Valve, but it works great on the evil Zucc headset so I'd be surprised. Should come with eye tracking out the box! It's available right now. If any of you get your hands on it before me let me know if it works!
Anyway - making it I was forced to make VR's 'biggest' game run on VR's smallest stand-alone headset, and this meant playing around with some of the levels. Not everything is available on the stand-alone version. Its missing The Exhibition, The Sculpture Park, Trophies and the Extended Journey.
The Classic journey is basically the same... but some of the changes I had to make got a bit creative. It was to get certain levels optimised buuuut as it turns out I liked some so much I moved some of them to the PC build.
This was not out of necessity!! I genuinely think they are better! And by 'better' I mean that they more authentically represent the world. I will always argue The Utility Room is a real place and its my job to make the rendering as real as possible! These aren't all the changes, I've done a great deal, but I can never be bothered to write everything down. Here's some.
Changes
The Maze no longer sits underneath a cave canopy, it now exists in endless space.
The Mouth now shows Binman at his true scale. This should give everyone a good dose of Megalophobia.
Binman is bigger during The Meeting.
The Forest has some ground fog.
The Forest caves at the end are enshrouded in darkness.
The Cathedral is darker and the fog is lower.
Journey mode has been removed. (it was lame)
I reckon these are the last content changes. I'm quite happy with it now. What a journey!
Android
Many things have been optimised to run on the stand-alone headset. These are exclusively for the android build. This doesn't affect the main game.
Cathedral is pitch black and has no pillars (different vibe but cool)
Many meshes have reduced poly counts.
Textures are lower resolution and have a cap.
The Watcher SMASH during the Pendulum is simulated instead of alembic cached.
The Causeway boulder destruction is simulated instead of alembic cached.
The key being destroyed by Binman is simulated instead of alembic cached.
The Exhibition, Collectables, The Sculpture Park, The Roller-coaster and Extended are not included in the Android build.
Post Processing doesn't apply anywhere.
All graphical limitations that apply to android rendering.
Also play this its awesome better than The Utility Room.