We're starting another crazy day of last-minute fixes before Early Access. 7:41 AM where I am and here's the first patch of the day.
- Fixed a bug that allowed the player to turn in quests without actually doing the quest
- Fixed bug where peace music was not loading when far from enemies
- Fixed bug where quest turn-in window did not show the type of enemy that should be defeated for that quest
- NPCs in Sunrise Falls now have the right names. Before, we had a couple of Captains Lucien.
- New shop and tactics trainer available in Sunrise Falls. There was a bug causing them to not be detected as shopkeepers.
- New recruitable party member in Sunrise Falls.
We have some bug reports and feature requests coming in. We'll get to work on that as fast as we can. Hopefully we'll have a lot more fixes and additions done before the end of the day.
Edit: More bugs fixed and more changes.
- Fixed collision on stairs in Sunrise Falls. There used to be places where you could stuck on the stairs.
- NPC interaction indicators now appear and disappear as intended. There used to be a lot of NPCs who seemed non-interactive because they didn't have the little speech bubbles over their heads.
- Fixed bug where a quest could appear in the list twice.
- Quests to find recipes are now sequential. You can't take all of the quests at once.
- Loot drops get pulled toward player.
- Tactics shop with no tactics explicitly set will be considered to sell all tactics.
