Here's what I updated so far today:
- Desert map now will let you exit. Before, travelling from one desert map to another would eventually get you stuck. Now the desert maps will let you continue travelling.
- Cobras and basilisks are no longer named "Turkey."
- More save slots
- Fixed a bug that was causing the "set the action menu to close automatically" option to reset to close manually when you reopen the options menu.
- Reduced enemy dodge and block scaling, slightly increased enemy hit point scaling.
Hopefully I can get some more work done today and push that out. I spent this morning starting on a Linux build of the game, hoping to get a build that would run on Steam Deck. It looks like this is going to be a pretty big undertaking, and I'll probably have to pause it until I finish some other things.
