Hi everyone! Outrider brings news! We're happy to share some positive news with you in this upcoming dev diary.
First of all, we're changing our Early-Access plans slightly. Initially we were going to release Warlords Under Siege with 1 map and 60 cards. However, since we managed to plan our time really well and the development went faster than expected, I'm pleased to announce we'll be releasing the game with TWO maps, TWO enemy factions and over 180 different cards! This is much bigger than we planned initially, and I hope this amount of content will be sufficient to keep you engaged before future updates start rolling in.
Let's talk important stuff changes...
New Flat Progression System
One of the biggest changes we hope to introduce before EA hits the floor is player progression. At the moment, players are only able to progress by unlocking new cards. We hope to add some flat progression system by allowing you to expand your town hall, and additional upgrades. You can think of it as a "tech tree". This is done from the main menu and once unlocked it stays with you forever (or until you decide to delete your save :) ). I don't have any good mock-ups for you yet, but you can expect updates like improved unit stats, building costs etc. Town hall will have a visual progression, a sneak peak of which you can see here.

Passage of the Dead
In the last dev diary we showed off a WIP of our upcoming map, Passage of the Dead (PotD). We're happy to confirm it has been implemented, tested and ready for slaughter. Improvements and balancing are due for further refinement, of course, but we've already seen some content creators give the map a go. The biggest difference between Western Valley and PotD is a new enemy, and two fronts! That's right - it's no longer just one continuous long wall - now you have to defend two sides.

Balance Changes
Needles to say as we go things will be re-balanced. We added in a Re-roll for your fate rolls, giving you an additional tactical option. Of course, this has a drawback - it costs gold, and the price for re-rolls increases with each one. Them Gold Mines might now be more useful.

Deck Variety
We've been SUPER pleased with deck variety content creators have been trying out. We've seen some players like Szczurkowski play without any buildings, relying only on instant troops, upgrades and hero skills. Others invested heavily into defence, or economy starts. We've also seen some first victories uploaded to YouTube, which is super cool. Here are some pics from content creators.



That's all for today, and thank you for tuning in. Please share the game with your friends and other content creators. Remember - we currently have sign ups open for a playtest before the release! You can join in from the Store Page.

