We’ve been hard at work this weekend collecting your feedback, reading reviews and suggestions, as well as bug fixing. We’ve also implemented a bunch of new stuff which we hope you’ll be happy with.
Balance changes
Although it may seem trivial, WuS is a ridiculously difficult game to balance right when it comes to progression. Some players managed to get everything in under 10 hours, others struggle on after 20. A lot of this is down to the random card draws. Over the next few weeks, we’re going to try a variety of ideas how to make progression more rewarding. The biggest issue we identified is that players feel gate-kept by certain cards. We are finding players are not able to do anything for a while, and then when they get the right card, suddenly, their survival rate jumps much higher. By the time we get it right most of you will already have all the cards, but in case you want to experience the game again from scratch, you’ll benefit from the future changes alongside any new players.

The way we are going to address this problem is with card draw priority. We identified what we think are vital cards, which will now drop far more often.
Furthermore, we adjusted the gold bonus you get from gold mines and time survived on the map (+20 per minute). You’ll get a little bit more, easing your progression. We also buffed quarry production slightly, as we found that Stone becomes a very scarce resource far quicker than wood. Galahad also received a damage buff, but he will now cost some gold to resurrect.
New Features
Hero’s Temple
The temple allows you to purchase upgrades for your hero. This makes the hero far stronger and more viable in the late-game. Combined with Galahad being able to advance up to level 10, he should be a formidable opponent. As always comes as three new cards.


Steam Workshop integration
We are kicking off basic mod support with this patch. We will start easy, but over time we’ll let you play with more and more data. Please bear in mind this is a heavy W.I.P. It’s the first time we’re working with Steam Workshop, so there’s potential for a hiccup here and there. Please be patient with us if something isn’t quite right. This is EA after all.
Over time, Steam Workshop will become a hub where you’ll be able to really adjust the game to your liking. We plan AT LEAST the following:
- Custom Enemy Waves
- Custom Maps
- Ability to mod unit stats
- Custom translations

At this point we cannot promise more than these. We already have a working prototype for the map editor, and custom enemy waves are kicking off with the patch. Do you want to spawn 20 giants on the first wave with your awesome full-instant-army deck? Be our guest. Full documentation on how to mod the game is coming soon.
Quality of Life
We added three requested features:
- You can now give attack orders to archers who are garrisoned in buildings (walls)
- Buildings with ranged weapons now show attack range, just like other ranged units
- Decks can now be copied
We hope these changes will give you finer control over the battlefield, and improve your overall game experience.
Technical bits
We noticed that a large number of players had significant issues with their GPUs going haywire. We boiled it down to PCs with high-end GPUs that were also running screens with a high refresh rate. We addressed this in a previous patch by slapping on a 60 fps cap. This of course was more like a band aid slapped onto a profusely bleeding wound, but now we came back to actually fix it properly. In the options you’ll find a bunch of frame limitation options, and a vsync option. If you find your GPU is burning down, try to adjust these to your monitor’s refresh rate.
Patch will hit Steam sometime today, once we ironed out all the remaining little bits :)
