Hi everyone, and thanks for joining us for another dev diary. We have some cool news to share with you again. As always remember that your feedback is super important, so let us know if you like what you see, or what other improvements you'd like to see made.
Flat progression system
One of the things we felt WUS was missing, is a flat progression system - something that you purchase once and stays with you for the rest of the game. As a result, we added Townhall Progression which you can think of as a technology tree.
You're able to purchase permanent upgrades here. Each major upgrade will unlock new visual for your main building as well. Minor upgrades add modifiers such as increased resource production, unit strength etc.


Later upgrades will even allow you to man units onto the Town Hall's walls, for an epic last stand when things go south.
For those of you interested in a little trivia and technical aspects of the game, I'll tell you something fun. Each upgrade is actually a hidden card that simply stays with you and activates when you start the run. The card system has been extremely versatile, and we're able to use it for various different things - even some things you wouldn't expect! :)
Nightmare Mode

Once you beat a map and grow in power a bit more through better cards and progression, you might feel forced to restart your save because the enemies have become too strong. We feel this sucks, and we'd prefer to give you a growing challenge. In order to do so, we've added nightmare mode. Each nightmare mode is a progressively more difficult modifier applied to enemy units. You're rewarded with more gold for each run, but enemies are much tougher and deal more damage. We're also adding in achievements for beating those.
Achievements
WUS already has 40 achievements. Most are not banal, as we're not fans of giving out achievements for completing most basic of tasks. You can see some of them here.

Playtest
Make sure you join the Playtest! We'll set it live sometime during Friday, although we're not sure about the exact time. You can join the playtest by visiting the store page and clicking that nice green button!

