Welcome to November’s Dev Diary! Today we will focus on some new mechanics and additions, as well as overall improvements we introduced over the course of the last month.
This entry is quite gif heavy, because I wanted to show you as much as I could with short videos, because they are cool 😊
Siege Weapons and Defences
We’re working on getting some defensive siege machinery set up! These will come in two forms – defensive towers, and buildable anywhere on the field. The latter is set up by siege engineers, which you can get from a Siege Workshop building. These guys will run around the field and set up defences anywhere you like.
Here are some Trebuchets in action on our test map

Some potential tower designs. These are buildable defences, just like your arrow towers. Of course, instead of arrows they will fire mighty siege weapons! Are there downsides to these? Of course! Arrow towers might have longer range, but can fire at enemies directly under them as well. These towers have a larger range, but also a range limit, meaning you can't fire at enemies directly underneath.

There are three tiers of defences now: Wooden, Stone and Reinforced. Each upgrade also unlocks new defensive options (you don't need cards for those). Wooden palisades unlock building of spikes which deal some damage back to the enemy. Stone walls give your archers protective shields, and iron-reinforced walls give them braziers, enabling fire attacks (stack-able DPS damage).

Prettying Up
We've worked on some new animations, units and gui improvements. It's easier to see where damage comes from and what kind of damage is being dealt. You'll see different colours pop up representing damage types such as fire, poison and death.

We've done some visual improvements here and there. The card shop now changes visuals depending on how much gold and how many card packs you have. The more gold in your treasury, the more will be scattered around. Card packs also get stacked at the back.

Content
We're working on some new bosses, a new race as well as a new map! Here are some sneak peeks.

That's all for now, and see you in the next one. Before we go, just remember:

