Hello everyone! It's been a week since our last update and today we can finally share some news with you! We will talk about some of the bigger features individually, and towards the end of the article you can find a condensed list.
Unit Collision

One of the biggest features in this update is unit collision and coherency. Units will now have weight, meaning they won't just all stack on top of each other, or run through each other. Units will clash, and attempt to push each other out of the way. Careful - if you are stuck between a wall and a horde of enemies you may no longer be able to easily get out!
Terrain improvements

Vastly improved terrain textures and details. Not so much of an eyesore anymore.
Info Log

You can now find an info log at the bottom left of the screen. It will show you most important info: incoming waves, any info about bosses, caravans arriving, units being killed and so on...
Resource Time Icons

Community request, and a very good one too! You can now easily see how long you'll have to wait until the resource is produced.
Better card info

Another community request. Players complained that they don't know how much a building will cost, therefore card choices felt more difficult and sometimes disappointing. You can now tell how much a building will cost you in advance!
Wood and Stone spot swap

Balancing change. Your wood is now a little bit safer, as it's been swapped with the stone spot.
Building icons with fixed places

One of the most annoying things were building icons that were all over the place. Sometimes repair was on the right, sometimes on the left. Now all buildings icons have predetermined, fixed places.
A host of other changes!
- Lumberjack and Stone Quarry swapped positions
- Added higher level enemies (Wolf Riders and Orc Archers) in case you do manage to get there 🙂
- Units now have collision and can become trapped.
- Description now appears telling you why you can't click a UI action
- Added event log, giving you notice of important events (can be toggled off)
- Various bugfixes related to unit movement and combat
- Fixed various localization strings
- Slightly improved performance on lower-end video cards
- Vastly improved visual quality of terrain
- Fixed various broken animations for Orc units
- Added resource display notification on caravan arrival
- Camera slightly repositioned, fixing some bugs that go with it
- Improved enemy reaction times and recalculations
- Improved pathfinding
- Added level 3 to hero
- Fixed mouse box selection over UI elements
- Added game icon
- Added resource costs to fate cards
- Slightly decreased loot chance for common drops
- You can now click on a unit icon to select it
- Clicking on the hero portrait will now take you to their location
- Fixed enemy walking animation not playing after combat
- Disabled UI buttons now show click conditions
- Fixed a bug where holding a left click on the building icon would cause repeated clicking sound.
- Enemy missile units now attack buildings from a distance
- Enemies will no longer get stuck after killing caravans
- UI buttons now have their individual places on the GUI wheel
