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PTR

What's a PTR?
PTR stands for the public test realm. Which is another version of the game, a sort of public beta realm for players who want to help test new features.

How do I join PTR?
Right click Tiny Rogues in your Steam Library and select "Properties". Then select "Betas" and chose the public-test-realm in the drop-down menu.
Patch Notes
New features
- Added new Gifts: Mana Catalyst, Soul Scarf, Dice Case and Mystery Box
- Reworked Repair Powder and Mana Potion gifts into the Replenishing Repair Powder and Mana Elixir gifts.
- Added a new fixed room that appears before Death that allows attuning all items.
- New hit effect: Crushing Blow
- Made some massive improvements to the character panel. (Now includes almost all stats in the game and more. Also the stats are now ordered a bit better.)
Minor Changes
- Added a new keyboard-only keybind for toggling the Dice Bag. (default: G)
- Changed projectile visual effects of Magical Boomerang and Flamarang.
- Farmer boy in tavern now sells 5 dice for 25G instead of 1 dice for 5G.
- Red Dice Altar now grants 5 red dice up from 3.
Equipment Changes
- Dark Orb offhand is now called Dark Codex.
- Crystal Orb is now a charm.
- Emerald Orb is now a charm.
- The Hand Of Blood now grants a more generic effect and is now unique to the event.
Weapon Changes
- Ongoing balance changes on Storm Cloud, Quecholli, Toxic Scepter and Mjolnir.
- Buffed effect of Unholy Bible
- Zweihander has been buffed. (back and forth, back and forth!)
Consumable Changes
- Soul Shards stack now.
Tipsiness Changes
- Tipsiness is now 5% more damage per stack.
- Beer at tavern now costs 5G down from 10G.
- Added a new reward type "Random Booze".
- Added new other types of booze, besides Sake.
- Sake now adds +2 to Tipsiness.
Trait Changes
- Ongoing balance changes on Grenadier, Static Blows, Shield Bash traits.
- Added a bunch of QoL texts to traits in trait selection.
- Blunt Trauma now grants Crushing Blow chance with maces and flails, previously made maces and flails inflict Bleed.
- Discharge has been buffed to only consume half your mana and the damage scaling has been changed.
- Force of Nature is now Ancestral Force and has a new effect.
- Boozer trait now improves effect of Tipsiness instead of making it permanent.
Enemy Changes
- Buffed health of some mid-game bosses slightly.
- Mega Death attack 4 has been made more difficult. (faster spinning lasers)
- Mega Death attack 5 has been made easier to consistently dodge but Mega Death does this attack twice in a row now.
Event Rooms
- Added 2 new floor 10 events one of them introducing a new unique charm.
- Floor 1 bear event now has a pool of 3 unique different reward equipment items.
- Floor 4 skeleton-chit-chat event now has a reward pool of 2 unique charms.
Bug Fixes
- Soul shop room preview texts are now is "soul"-colored like the preview icon.
- Fixed bug with revives in the lethal display.
- Fixed descriptions of Hungry Blade
- Fixed Resourcefulness trait.
- Fixed that the projectiles from Battery Enchanted wouldn't spawn correctly if room was already completed.
- Fixed bug that 2 Obsidian Dice got consumed on use.
- Fixed that Opportunistic trait wasn't working as intended.
- Fixed descriptions of a bunch of equipment items.
- Fixed that Composite Bow had no effect.
