Initially, I didn't plan to release a new update for a while, I was planning to keep everything for version Sigma 7.0. But I ended up doing a bunch of changes that I honestly just couldn't keep waiting another several months, I wanted to release them NOW! So, here's version Sigma 6.5 adding them in. A lot of these are looks related, though there are also a bunch of other changes.
Main changes:
- Added Object outlines
- Redid the ENTIRE color palette.
- Re-did Cultist Realm act 2 level design
- Gave Cancer act 1 and 2 a makeover
- Enemy spawns now telegraphed via lightning strikes
- Main UI no longer friendly pink and is now red
- Added the Mother Cycorpion, a larger and stronger version of the Cycorpion that jumps
- Enemy and object visibility improved heavily
- Re-did portal Graphics
- A bunch of other effects have been improved
The rest:
- Player now has a shadow
- Cain's voice (Courtesy of Gianni Matragrano) received some editing changes
- Cain is MUCH more aggressive, chances are you won't survive now
- Level triggers wait for you to collect the weapon on Little Baby and Normal mode
- Wall jump and Wall slide physics improved
- Auto-Jump button added
- Quickswap Button added
- Outline option sliders added
- Streamlined the gib system to perform way better + It also now cooler
- Added new color palette options: Cultic (Thanks to Jason Smith, creator of Cultic) and Corrupted
- Grapple Projectile is much faster now
- Added Habil's hip pads from the original Promo art back in. But not for Cain. he doesn't get them.
- Large cutscenes now skippable (Press Enter)
- You can now slightly adjust direction mid slide
- Changed the Meat Barrier's screams
- Redid the leaderboard UI
And now, the bugfixes:
- You can no longer die inside portals
- Cultic Executioner can no longer be instakilled via a sandsteel blast to the feet
- Fixed issue where going to Garbage World's secret level after already collecting the Dimensional Shard would cause softlock
- Level borders are taller now so you can't jump out for act 1 of The Cancer
- Lowered certain explosion SFX volume
- You can no longer slide or shoot during Portal Facility cutscenes
- Locked Camera and player movement during spawning animation to prevent early injury
- Fixed a bug where punch wouldn't record previously used weapon
- Fixed a bug where the weapon wouldn't swap out mid punch
- Fixed a bug where Shocker punch would initiate instantly instead of when you let go
- Fixed bug where guttersnipe would be disabled after shooting the last of the Mastermind's eyes
- Removed Herobrine
And that should be all! I also added a demo version of DIMENSIONAL SLAUGHTER, in case someone wants to test it before they buy!
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