First day publicly visible on the store! Exciting! Scary! Stressful! A long way to go, but its gona be a fun one.
Its gona be a while before it starts to feel whole, but im slowly chipping away.
Today i made a start on the backend of how the crystal stuff is going to work.

The intention behind the crystal is like a soul tap thing, for a monster battling side thing, this is the start of grey boxing the front of the research centre.

And these are the terminals in the back.

The panel at the back will be where you select your spirit monster and edit its abilities (spirit chips you find around the world)
The panel on the left is going to skill trees (fill an invent with chips but just taking their passive stats instead of actives)
And the panel on the right is going to be upgrades (auto chess style match 3, with 3 tiers of matches)
Theres still a long way to go before this is functional, but when it gets closer to functional i will be going into greater detail on how i intend it all to work.
If your seeing this since its the first public blog post, i want to again thank you for dropping by.
And again im sorry its so messy and incomplete right now, but im gona be trying for daily updates like this. So if you liked any of it, please consider popping your head back in the door in a couple of weeks, should be feeling a lot more homely by then :)
