This model is unique in that it was not drawn by a 3D artist, but by a level designer who is not particularly strong in this.
The reason for this is the absence, at the moment, of work from a level designer and a large load from a 3D artist.
But first, a little history. Where did the image of such a hut come from?
In ancient times, the Slavs made log cabins in the forest by placing them on stumps with chopped roots to protect the tree from rotting — they were carefully scalded and fumigated with acrid smoke. This procedure allowed to expel insects and protect the wood from decomposition. Gradually, the meaning of the word was forgotten, it became unclear why the legs were chicken. Such houses were used not only for living, but also as a warehouse or tombs. It was the latter application that gave rise to the mystical image in modern folklore. A house on a chicken leg is the border of the world of the living and the dead.
The first screenshot was made quite late, when the pipe and the base were already there. Of interest here is the texture of the pipe. Unlike the hut itself, its material was drawn from scratch in a blender. Using a grid and color generation.

After that, dirt and a boarded-up window were added. After all, according to folklore, the hut "stands without windows, without doors"

Next, the texture of the hut was correctly configured through UV scanning.

And the final touch is chicken legs.

It remained to transfer the model to Unreal engeen 5, but then problems began. The model was divided into component parts, and almost all materials were not loaded. After several unsuccessful ones, I had to turn to a 3D artist. He was able to solve the problem, but the texture of the dirt suffered changes.

In the next part, we will talk about creating a scene using a hut.
