Enemy AI now gets more difficult as you scale through the kernel levels.
Improved the AI's ability to predict teleporting and dashing.
Changed diamond sound effects
Changed Ghost phase state visuals (and fixed a bug where you couldn't see anything with them)
Enemy friction now smoothly accelerates enemies instead of causing them to jerk when quickly changing direction
Tweaked maroon fog visuals to be a bit warmer and redder
Fixed a bug where skip song would not skip the downtime between songs
Survival Giant Upgraded cube health from 25 to 35
Improved game performance with Penta and Drillers on screen
Penta and Driller can now follow ghost into phase state
