New clicking/primary fire sfx
New secondary reload sfx
Audio levels and in engine SFX have been changed
There is a new particles exposition when your secondary has reloaded
Improved bomb special visuals
Bomb special now spawn bombs around the player instead of at the mouse cursor
Improved freeze and time warp visuals
Changed enemies pathing logic so enemies have a tendency to move around other enemies in their path instead of getting stuck behind them.
