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Early Access Build 0.4.2.1

Hi everyone,

We have released a patch addressing several multiplayer and quest-related issues.

Build 0.4.2.1

  • Fixed an issue where enemies could fail to spawn correctly for clients when far away from the host.

  • Fixed an issue where the Combat Training opponent could become invulnerable for clients if the host landed the final blow.

  • Fixed an issue where the Class tab could remain locked for clients after rejoining a game, even if the Combat Training quest had already been completed.

  • Fixed an issue where the client character's location could become desynchronized after completing the Obstacle Course quest.

  • Fixed an issue where faction reputation could not be earned for the client when joining the game after the Neophyte Gauntlet quest.

  • Fixed an issue where the "Assemble a Squad" objective of the Lost Home quest could not progress for clients.

  • Fixed an issue where enemies during the Missing Villagers quest could fail to spawn for clients in certain cases.

  • Fixed an issue where some quest stages were not marked as completed for clients when joining a co-op game.

  • Fixed an issue where the small Training Camp gates were not displayed as open for clients.

  • Fixed an issue where some NPCs could become hidden for clients when the host left the area.

  • Fixed an issue where the Battlemaster might not be visible if the player character spawned near his tent after reloading the game.

  • Fixed an issue where using a poison or powder from a quickslot would sheath the equipped weapon.

  • Fixed an issue where the light snow weather effect could sometimes be incorrectly triggered during rain.

  • Fixed an issue where weather could become desynchronized between the host and clients.

  • Optimizations for distant enemy spawns.


Thank you as always for your feedback and continued support!

If you encounter any problems, please don't hesitate to let us know.