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Early Access Build 0.4.1.1

Hello everyone! This update adds the ability to join and invite friends through the Steam Friends system and the game interface. It also fixes a number of issues related to quickslots, item auto-storing, and weapon abilities. Here are the full update details:

Update Details

  • Added the ability to join friends’ game worlds. The Join menu now displays friend sessions and public sessions separately.

  • Added the ability to invite and join friends through the Steam Friends Overlay. Before accepting an invite, it is recommended to select a character on the Character Selection screen. Otherwise, the first character in the list will be selected automatically.

  • Fixed an issue where items could disappear when attempting to auto-store them while the bag was full.

  • Fixed an issue where items could, in some cases, be incorrectly marked for auto-storing, potentially causing them to disappear.

  • Fixed an issue where a “Container is full” notification was displayed when attempting to auto-store items into a full bag.

  • Fixed an issue where quickslots did not display custom key bindings after reloading the game.

  • Fixed an issue where some quickslot hotkey labels could overflow their icon bounds.

  • Fixed an issue where cooldown progress in the UI could display incorrectly in certain cases, such as when the Chronostasis ability paused cooldowns.

  • Fixed an issue where the Enthralled Pumpkin summon icon and information could be incorrectly shown as a Golem.

  • Fixed an issue where replacing an item in a quickslot with an ability or spell could reset after closing the Inventory menu.

  • Fixed an issue where staves were not included in the Weapons filter category.

  • Fixed an issue where the Staff Guard ability had no icon.

  • Fixed an issue where the Charge ability was not shown for staff weapons.

  • Fixed an issue where the Charge ability description displayed incorrect distance values.

  • Fixed an issue where the Guard ability category for ranged weapons was labeled incorrectly.

  • Fixed an issue where the Aim ability icon for staff weapons was not displayed correctly.

  • Fixed an issue where Guard abilities displayed a higher than intended level for ranged weapons.

  • Updated icons for several default weapon abilities.

  • Various localization fixes and improvements.

We are also planning to introduce a rework of multiplayer quest functionality in the next patch. It is intended to resolve various related issues and make story progression more intuitive in co-op mode.

Thanks again for all your continued support and encouragement!