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Early Access Build 0.4.0.4

Hello everyone!

We’re back with another weekly update, bringing a mix of new building features, QoL improvements, and a range of bug fixes based on community feedback.

Update Details

  • Foundations now feature a snapping grid for platforms, enabling the construction of warehouses.

  • Added rarity switching controls to the grid building menu.

  • Fixed an issue where gold obtained from vendors would not stack correctly or could disappear.

  • Fixed an issue where items required for quests were not detected when stored in equippable bags.

  • Fixed an issue where some quest objectives related to collecting items were not marked as completed after loading a save.

  • Fixed an issue where an incorrect number of items could be removed from the inventory after delivering quest objective items.

  • Fixed an issue where some production tools were not being detected correctly.

  • Fixed an issue where the building radius would automatically toggle on after placing certain tools.

  • Fixed an issue where some ingredient items could occasionally have an incorrect ID, leading to item disappearance.

  • Fixed an issue where the "Transfer resource" option was available in the context menu while the Resource Storage interface was open.

  • Fixed an issue where Resource Storages were treated as containers instead of global storage extensions.

  • Fixed an issue where resource quantity could exceed tool capacity when loading resources into a processing tool.

  • Fixed an issue where the resource icon was missing after dropping a resource from a Resource Processing tool.

  • Fixed an issue where double-clicking a compact resource icon would sometimes fail to transfer resources to an open container.

  • Various localization fixes and improvements.

Thank you again for your continued support! More updates are already on the way. Stay tuned, and we hope you enjoy the latest improvements!