What's new?
- Three new power-ups, two of which are alternative fire modes for the rifle and shotgun, and one Void Dash power-up.
- Improved levels with much higher detail and better lighting.
- Reworked "Big Orange Ball" boss battle, now known as "Left Eye of the Crimson Void".
- Boss levels now have a small peaceful room before the battle with a Void Fountain and a health potion, restoring up to 25 health.
- Reworked dash system, you can now properly dash on inclined surfaces.
- Added directional sliding, you can now slide in all 8 movement directions.
- Sliding now takes the players movement velocity and kinetic energy into account.
- Improved visual clarity. Chasing enemies now have a different color from casters, dead enemies stop glowing, fireballs have a slighlty different color making them more distinguishable from lava and torches.
- Added custom key binds in settings.
- Added weapon swapping with scroll wheel (can be disabled in settings).
- Added cooldown displays on the HUD for abilities.
- Made it more clear when you picked up Essence.
- Hitting the fireball with the revolver now creates a more powerful explosion.
Other noteworthy fixes and improvements
- Improved performance.
- Improved wall-jumping/sliding accuracy.
- Fixed certain enemy attacks and particle effects being tied to the framerate.
- Nerfed Decay Demon's laser attack and overall damage.
- Decreased enemy spawns in certain levels.
- Decreased costs of Void Fountain upgrades.
- Increased pick up range of Essence.
- Increased melee damage.
- Bosses take increased damage from explosions and lightning attacks.
- Falling off the bridge in Bloodrain Valley now teleports you back.
- Slightly decreased the revolvers rate of fire.
- Increased spawn rate of blue torch pillars.
- Increased Void Dash impact range.
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OLD

