
Hello everyone,
The last patch fixed a bunch of critical errors and made the demo way more playable. Yet there were, of course, still smaller issues that we had on our list or that were found by you guys.
So, while we were working on the final product, we put some of the fixes into the demo.
Additionally we made some slight balance changes and implemented some of your ideas:

-
General
- Added 'Automatic Reload' to the settings. Turning this setting off will disable any form of automatic reload. Meaning, that if you shoot your last needle, you will have to reload yourself.
- Slightly decreased the vignette post-processing effect in the demo level Enemies
- Increased step height of all enemies, resulting in enemies not getting stuck on small ledges and steps as often anymore.
- Explosions now break dung balls from the dung beetle enemy, making it easier to fight the enemy, especially with the pear launcher
- Enemies will now try to escape spike pits instead of just standing still and slowly dying
- Slightly buffed the 'Grim Keeper' boss
- Improved armadillo ghost trails when rolling. This is quite technical, but it basically now consumes less CPU and memory resources.

- Fixed a bug where armadillos could get stuck indefinitely while rolling in the boss arena
- Fixed a bug where the sand tornado would reappear after clearing the wave in the sandpit arena
- Fixed a bug where the music would stop playing after loading a checkpoint
- Fixed some smaller lighting issues where some objects would be way too dark or black
Thanks to everyone who actively reached out to us to give us feedback and send in bugs. You are a massive help 🙏
Have fun playing the demo and stay tuned for future updates🌵
- Nils
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