
Hello everyone,
I like to present to you the very first public patch for our demo and, therefore, also for our game. A lot of people played the demo at the Gamescom convention and at home. We received a massive amount of feedback, criticism and love.
And we are very thankful for that 🙏
We had the opportunity to spectate a bunch of people while they were playing, which gave us a good insight into how newer players manage to traverse through the demo level.
This patch focuses on minor level and visual changes to make the demo less confusing at some places. We also changed a couple of tutorial prompts to hopefully better explain some mechanics.
A couple of people experienced crashes, especially at the later part of the level. And we hopefully managed to fix these crashes - according to internal testers, they no longer experienced any crashes, which is a good sign, especially for me :D

- Added a new checkpoint to the hub area
- Moved cog wheel in sand pit tunnels away from the door to prevent confusion
- Updated the texture of cog wheels
- Updated the visuals of crystal doors
- The player can now reload while still holding the fire button
- Increased range of player melee attack
- Increased duration of agility booster
- Increased duration of damage booster
- Changed some tutorial prompts to explain mechanics better

- Fixed a crash caused by enemy pathfinding
- Fixed a bug where loading a checkpoint would reset the state of the level and softlock the player
- Fixed a spot in the level where the player could walk into a cliff and look through the map
- Fixed a spot in the level where the player could get stuck in a pillar and get softlocked
- Fixed a couple of occlusion culling errors
- Fixed some lighting issues in the level
- Fixed color blindness filter dropdown showing a wrongfully selected item
- Fixed color blindness filter not working
- Fixed display modes not showing in the settings
- Fixed localization for "Enemy Hit Flash" in the settings
Again, a big thanks to everyone who played our demo and to the people who actively reached out to us to give us feedback and sending in bugs.
Have fun playing the demo and stay tuned for future updates🌵
- Nils
Get In Touch
Social Media: Twitter | Instagram | | TikTok | Threads | Facebook
For Players: Game Website | Discord | YouTube
For Business: Company Website | Mail | LinkedIn

