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DEVLOG 13: Gamescom Incoming

Getting Ready for the Show

Hey everyone!

Only three weeks until gamescom 2023, the biggest gaming expo worldwide.

As previously stated, we’ve got two main goals there: find a publisher and meet new players. That’s why we’ve focused our attention on getting our marketing up to speed. As a result, we now have a new gameplay trailer, landing page and (obviously) we are on Steam now.

Meanwhile, Jeremy has run a user test during last weeks edition of the Swiss Game Hub monthly playtesting event, while Pierre is working on some fresh new enemies. You’ll get a sneak peek of them as well.

So let’s drill in…


New Gameplay Trailer

Watch on YouTube

The trailer highlights gameplay scenes and showcases player abilities, while also sprinkling little hints about the lore of the game universe. Luckily, we’ve received help from a community member with cutting, so thanks a lot once more. Also, our composer Alex has produced the music specifically for this video.


Wishlist on Steam

https://store.steampowered.com/app/2067890/CACTUS/?beta=0

After testing the game for almost one year on our itch.io account and together with our Discord community, we're now focusing Steam as our main channel. As part of this effort, the game can now be wishlisted. You can also request access to playtesting there.


Fresh Landing Page

To bundle all the information on the game in one single place, independent of platform, we’ve set up a dedicated website for CACTUS. It’s the best way to get a quick overview, see the trailer, check devlogs, find our social channels, add the game to your wishlist and share it with friends.


Playtesting Event

Last week, Swiss Game Hub hosted their monthly playtesting event. This is a showcase, where in-house and external devs bring in their games for guests to play. We were actually surprised, how many people played through the whole demo, as it’s quite long for the setting of a public event.

Either way, it was good fun and we’ll participate in the next edition as well. So feel free to drop in if you’re nearby.

📕 Wanna learn more about the event?

Check Swiss Game Hub


New Enemies

Our artist Pierre is preparing the next enemies in line. For one, there’s the kangaroo rat, a trash mob that will attack in large quantities. It has a simple, predictable attack pattern.

Secondly, there’s the pondicherry vulture, which is still early in development. This will be our first airborne enemy, so implementing it will require some A.I. wizardry, as we currently only support terrestrial navigation.


What's Next?

There’s still a lot to do before we’re fully ready. Nonetheless, we’re looking forward to the event. After all, the reason why we’re doing this is to introduce CACTUS to as many new faces as possible and see what opportunities arise and where we can take the game. So come say hi in Cologne and let’s have a chat!

Have a great weekend!
Oliver



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