This one is a big polishing update, plus some co-op and bug fixes. Runs in progress stay valid.
Fights hit harder
Hits now have weight: hit flashes, short pauses, screen shake, a health bar that leaves a trail, shields that shatter, "Blocked" numbers and a proper kill moment
Heroes at low health pulse, and your team strikes a victory pose when a fight is won
Aiming a card or potion now previews the damage on every target and marks who it would kill. Stun previews show the initiative a target would be left with
Potions pulse when they would save or heal a hero, or help open a boss or elite fight. You can switch this off under Settings > Preferences > Potion reminders
Bosses get an intro, the shuffle has a new animation, and the forest, grass and desert fights now have ambient life like the other worlds
Menus and the map
The main menu opens with a new arrival, and the hall behind it shows the party of your last run with your other unlocked heroes standing behind
Buttons, panels and tooltips have more feel, gains fly to their slot, gold counts up, reward cards glow by rarity and upgraded cards turn into their + version
Events type out their story, your party walks the map to the next node, and the rest site has a campfire and a heal preview
New Reduce motion switch under Settings > Graphics for everyone who prefers a calmer screen
Co-op
Co-op now says who is choosing: card rewards, the rest site, events, the shop and treasure all show whose turn it is, and the lines no longer overlap
Fixed the room seed being set to 0 when pressing Apply in Run Settings, which could report a desync after loading a saved co-op run
Fixed a card list left over from the shop that could block the owner's Smith at the next rest site while the other player's screen opened it
Fixed a rare error when starting a co-op run
Fixed a start-of-turn card choice being treated as a stalled turn when you took a moment to decide
Tutorial
The tutorial now starts in the save slot you pick (it could replace the run in slot 1), and aborting it no longer leaves a save behind
Fight 3 offers its fixed rewards again, and the starting relics unlock at the end of the tutorial again
"Tutorial completed" now only shows after the tutorial
Languages and hints
New one-time tips the first time you reach an event or pick up a potion
Hints for Energy, Initiative and Brave in all 11 languages
Map legend hints, enemy speech and hero unlock hints are translated
Fixes
Fixed a card reward getting stuck after pressing Skip
Fixed the shop offering cards you have not unlocked, and an error in the shop's upgrade toggle on a card without an upgrade
Toast! now kills only in normal and starting fights, as its text says, and is back in use
Fixed an error at the start of a fight with Elite Bow against some enemies
Fixed the Show Card Shortcut switch toggling fullscreen
Fixed errors when dragging a card in the shop, hovering a card and pressing Escape in a fight
The Occultist unlock hint now names the Scoundrel, whose wins the lock counts
Fixed a stray number under the Next button on the score screen
If something goes wrong, the feedback button in the game sends us the details we need. Thank you for playing and for every report.
