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Devblog 1.0

Hello everyone, the game has been updated!
Now the game's development will continue outside of early access.
This update is more focused on optimization and loot balance.

Changelog 1.0:

  • Improved optimization (on average, an increase of 15-20 fps)
  • Loot balance
  • Fixed a bug where in multiplayer the helicopter was not visible for clients
  • Added 3 new zombie skins
  • More sounds added
  • Changed respawn points (now you will appear more often near the city)
  • Fixed collisions in some places
  • Fixed the issue with not receiving achievements
  • Added more loot boxes to the map
  • Removed punching and plant picking skills, now available by default
  • Increased brightness during night and daytime
  • Reduced helicopter damage
  • Other minor changes and fixes

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 18145137 · public branch

    Steam updated · First observed

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.