World and resources
Roads: roads on Origins now collide exactly where you see them. The invisible bumps and raised edges are gone, and you can walk and drive up onto a road from the verge.
Wood and stone: about a quarter more wood, stone and plant fibre lies on the ground around you in the wild. New players find half as much again around them until they have made their stone tools.
Resources on roads: rocks, wood, stone and plant fibre no longer appear in the middle of roads.
Resource outlines: natural wood, stone and plant fibre are outlined from 10 m away. Other loot keeps its 6 m outline.
Survival
Respawning: you respawn with healthy limbs. Broken bones, bleeding and limb injuries from your last life stay with your body.
Movement and controls
Movement: walking, running and jumping use the feel chosen from playtests.
Controller inventory: move between the inventory's columns with the bumpers and within a column with the D-pad. Press A to pick an item up and A again to place it, X to send it across, and Y for its menu. The button prompts stay in the same place.
Inventory and crafting
Inventory under threat: the inventory fades only while an enemy has spotted you or for a few seconds after you are hit, and you can keep using it while it is faded.
Crafting queue: when finished items can't be claimed because your inventory is full or too heavy, the queue says that production has paused and why.
Vehicles and combat
Vehicle locks: the owner can lock a vehicle from its menu. A locked vehicle won't start and can't be packed up. Bicycles can't be locked.
Shooting into water: bullets that hit water splash where they enter, and they can still hit what is beneath the surface.
New players
Hints for new players: short hints help new players through their first hour. Switch them off with HINTS on the main menu.
