Inventory and trading
Inventory camera: opening a crate, station or device no longer swings the camera around you, and opening your own inventory moves the camera out twice as fast.
Inventory buttons: the storage buttons (Take all, Deposit all, Organise and the rest) are back in a vertical bar on the left, and Organise has its drop-down again for choosing how items are sorted. Nearby has its own Take all button above it, and the storage's Take all takes only from the storage. Key hints beside headings use small text.
Recipe drawer: at a station, W opens and closes the recipe drawer and Q still opens your backpack, so both can be open at once with the backpack sliding out over the recipes.
Backpack: the backpack panel uses the full height of the screen, so its cells are bigger and even the largest backpack shows whole.
Nearby: resources lying on the ground, such as wood, stone, tarp, scrap and plant fibre, now show in Nearby and can be taken from there.
Trader history: converting saved old tyres now retains car-tyre market stock when that stock was still at its starting value.
Building and survival
Building icons: the Half Floor, Support Post, Foundation Ramp and short L and U stairs in Wood, Stone and Metal have new painted icons that match the rest of the inventory.
Building: dismantling a Wood Wall or a Wood Support Post now gives the wall or post back instead of Wood, like every other building part.
Half floors: the top of Wood, Stone and Metal half floors no longer looks ridged.
Chicken Coop: a stocked coop's countdown to its first chickens no longer restarts when nothing is planted on the server.
Composter: food composts 12 times faster: a fresh apple takes 48 minutes and raw fish takes 12 minutes.
Spoiled food: spoiled food breaks down for ammonium again at the recycler and extractor: 1 for each Spoiled Food and 4 for a Spoiled Food Bundle, one for each spoiled food packed into it.
Car tyres: craft a Car Tire from 8 Rubber at a Crafting Bench.
Boats and water
Boats: climbing into a boat from the water now puts you in the boat properly instead of leaving you treading water, and you can board from a boat's side.
Wooden Rowboat: the Wooden Rowboat is back. Craft one at a Crafting Bench from 100 Wood, 12 Nails, 6 Rope and 4 Duct Tape, or buy one from a trader. Its hull bottom no longer turns see-through from underwater, and the same fix applies to the Inflatable Boat.
Underwater view: in third person the underwater colour and muffled sound now switch exactly when the camera goes below the surface, not when your head does.
Swimming: your swimming direction follows the mouse smoothly instead of flicking from side to side.
Combat and movement
Movement: moving feels a little weightier. Sprinting tops out slightly lower, and you take a moment to reach full speed and to stop, while staying responsive. The first-person head bob follows your stride and builds with your speed.
Hit effects: every hit on an animal, bandit or other AI now shows an impact: blood on flesh and a sparks or debris effect on armour, for every bullet, shotgun pellet, arrow, bolt and melee hit.
Gunfire and impacts: distant gunshots now fade with distance instead of playing at full volume, AI gunfire is a little quieter, the echo after each gunshot is a little quieter, and bullet impacts are quieter.
Scopes: the PU and 4x scopes no longer show a white plate on the lens.
Corpses: dead bodies fall loosely again instead of lying stiff with their arms behind their back.
World and loot
Loot cues: ordinary loot, dropped items and night-time stone and ore nodes no longer flash. The close outline stays within 6 m. Natural wood, stone and plant fibre can glint within 25 m while you still need them for Stone tools, Pack for the trail, Keep warm or First fire; later tutorials do not bring the glints back.
Loot in the new buildings: loose loot on shelves, counters and floors inside the new buildings can be picked up instead of showing Action unavailable.
Tyres: car tyres turn up more often in car wrecks.
Grass: grass fades out gradually at the edge of its draw distance instead of popping, and distant grassy ground takes on the grass colour so the edge is hard to see.
