Worlds of Nyx Roadmap
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It's been for a while since the last update.
Development is still going on, currently I'm working on the house building mechanics.
This is the roadmap for the next few months:
Current state of the game
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-Players can teleport to the HyperVR and collect resources
-If time is up before teleporting back, the collected resources are geting lost
-Resources can be exchanged for credits
-Credits can be used for upgrades which increase the gathering capabilities and allow winning boss fights
-There are currently 5 tiers of bosses which can be killed to get trophies
Roadmap
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Features
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-Add a "Homeworld", which is a non-instantiated, permanent version of the HyperVR (done, not yet released)
-Implement house building in the Homeworld (work in progress)
-Add crafting
-Add survival elements (hunger/thirst/tiredness)
-Add enemies in the Homeworld
-Add cloudsaves
Gameplay
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-Resources collected in the HyperVR will be usable for building houses and furniture
-Enemies will wander around the Homeworld and raid the base every now and then
-Add boss mechanics (currently, the bosses are just stupidly punching the player)
-Players will have to hunt to get food and collect water to drink
-Collected resources will have to be put into a storage chest for not loosing them when time is up in the HyperVR