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SteamFest Is Almost Here

Since my last announcement I've learned Godot and stopped using Unity (for reasons) and I've made another game during the GBJam11 on itch.io. I'm really enjoying the engine and I hope that I can make my next game great.

A lot happened for the last 2 years of my life and MidnightKing didn't turn out like I thought it would. But that's okay, I learned a lot and it was in no way a waste. This is my first commercial game so I don't expect it to do well.

I'm not going to stop making games because of some obstacles or inconveniences, those are proof that I'm progressing and to keep pushing.

It's been a journey but I'll release it for all this see this piece of shit.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 12275620 · public branch

    Steam updated · First observed