
Hi everyone! Meet the updated Quasimorphosis demo – it is available until December 12, so make sure to take the time to check it out! As usual, you’re very welcome to leave your feedback either on our Discord, or in a designated thread in Steam Discussions.
And if you played the previous build, here’s a list of all the changes:
GAMEPLAY AND BALANCE
- The Sigma level (fifth floor) can now be run an unlimited number of times, but it will get harder with each subsequent run.
- New room presets have been added.
- Reloading is now only available for active weapons in hand.
UX
- Added a tutorial level.
- Redesigned start intro; added ability to skip intro with space bar.
- Added ability to heal directly from the Health Monitor screen.
- Added S.K.U.L. project. screen (opened with the c button). This screen shows current bonuses from the skulls you’ve picked.
- Added stats to post game screens (death screen and end game screen).
- Maximum depreciation of an item is now displayed in red on the item's durability bar.
MUSIC & SOUNDS
- Added 2 new ambient tracks.
- Music changes depending on the stage of Quasimorphosis.
- Minor sound fixes.
FIXES
- Fixed a non-functional bonus to the skull stan.
- Fixed a non-functional bonus to skull fire for melee weapons.
- Small fixes for skull bonuses’ display in weapon tooltip.
https://store.steampowered.com/app/2059170/Quasimorphosis/
