Developer postOriginal post (opens in a new tab)

Patch Notes | 30.07.2025

Deadhunters, a new update has parachuted in for those of you on the frontlines.

Thank you for all of your reports and feedback. We really appreciate it. If you require further help or assistance, be sure to navigate to our Help Centre: http://reb.to/SupportZAVR

For a full list of fixes and additions in Patch 2, please see the list below 👇

General

  • Made further improvements to stability, performance and FPS throughout

  • Made a large number of environmental art and killcam adjustments and corrections

  • Made improvements to movement, handling and controls

  • Improved zombie AI including animation, pathfinding and art fixes

  • Added an angle adjustment slider for weapons

  • Added a toggle to turn off bullet trails

  • Added some clearer messaging regarding co-op saving

  • Fire-rates for automatic weapons are now consistent between single player and co-op in all circumstances

  • The game will now pause as intended when the players put down their Rift S headset

  • The low health vignette will no longer appear when the Screen Vignette option is set to 'Off'

  • The muzzle flare that appears when firing as has been realigned for several weapons

  • The accuracy of weapons now consistently increases after upgrading 'Handling' from Workbench

  • The Weapons Options menu now has the 'Reset to Default' and 'Apply Changes' buttons as intended

Back To Basics (Chapter 1, Level 1)

  • Hermann's dialogue now triggers correctly when players complete the objective outside the Farmhouse

The Tormented Garrison (Chapter 1, Level 2)

  • Resolved an issue where the Grenade Tutorial could disappear off-screen if players paused the game for a short period of time

  • The Tutorial video for Secrets and Skulls now triggers correctly when players take their first trip to the Courtyard

  • The Z-Challenge for this level now only unlocks after completing correct requirements

  • A dead body has been returned to its designated place in the area before the Bunker

Camp Fear (Chapter 1, Level 3)

  • The voiceover that plays at the start of the level will now always trigger correctly

  • The 'Clear the Approach' objective now only appears once at the start of the level

  • Fixed an issue where the blood seal on the gate could fail to appear during the blood sigil encounter south of the Farmstead

  • Resolved an issue where, under certain conditions, zombies would continue to spawn and attack players after defeating the Zombie Commander

  • Damage to the Zombie Commander when he's vulnerable will now increase the score/multiplier timer as intended

Excavation Extermination (Chapter 2, Level 1)

  • A zombie that was stuck inside the rock on top of tunnel during the 'Defend the generator' objective has now been relocated

  • The Safe Room door is now in a location that is consistent with where it appears in a later chapter

The Pit of Despair (Chapter 2, Level 2)

  • The green lava falls in the second temple room have been adjusted to better align and fall from the cliffs

  • An invisible wall has been removed from the wooden plank walkway in the Inner Sanctum area

  • The rat that runs through the corridor outside the second temple room has been slowed down to intended speed level

  • The medal for the level’s Z-Challenge will now consistently unlock after fulfilling the required criteria

The Lurking Fear (Chapter 3, Level 1)

  • Resolved an issue where a zombie would fail to attack/approach players after they have pulled the lever in the Lift Shaft area

Alarums (Chapter 3, Level 2)

  • The error message from the robotic machinery in the Decontamination Chamber is now audible in all circumstances

  • Resolved an issue where, under certain conditions, a waypoint marker would fail to disappear after players picked up a particular collectable

From the Pinnacle to the Pit (Chapter 4, Level 1)

  • The medal for the level’s Z-Challenge will now consistently unlock including when players throw grenades back at the grenadiers

  • Resolved an issue where players were able to trigger the first checkpoint prematurely by clipping their head through the saferoom's door

  • Fixed an issue where, in co-op, players’ characters could clip into each other while spawning into the level

  • Removed an inappropriate fade to black at the end of the Grenadier scene

The Harbinger of Doom (Chapter 4, Level 2)

  • Resolved an issue where the door of the hut in the second starting area be closed after reloading the second checkpoint

  • Fixed an issue where players in co-op could get stuck before the door when entering the Huntress Cabin in certain circumstances

  • Resolved an issue where, under certain conditions, a waypoint marker would fail to disappear after players moved into the Catacombs area

  • A zombie in the crypt that could be seen climbing over nothing near the entrance of the catacombs has now been redirected

The Crucible of Horror (Chapter 5, Level 1)

  • Fixed an issue where the level’s voiceover and subtitles could fail to play if players were using teleport movement

  • The pacing of the Zombie Commander transitioning to his vulnerable state has now been corrected

  • Ammo cartridges will no longer disappear from the Gun Grunt zombies upon eliminating them in the Labyrinth area

  • Resolved an issue where the Small Library Room waypoint marker could reappear after exiting the library

  • All the zombies that are intended to drop down into the Labyrinth will now do so

Escape the Abyss (Chapter 6, Level 1)

  • The Airlock door will now always close when players move forward into the Aqueduct Airlock area

  • An invisible wall that was present above the curved wall located opposite the door in the Aqueduct area has now been removed

  • It is now easier for players to crouch near the stairs before the Rocky Path Portal area

Terror Firma (Chapter 6, Level 2)

  • The Z-challenge for the level will now always unlock after meeting unlock criteria

  • Fixed an issue where the level’s voiceover and subtitles could fail to play if players were using teleport movement

  • An idle Bucket Zombie near the Back Warehouse area is now moving again

  • An Enraged Zombie that could be seen running in mid-air has now been grounded

  • Resolved an issue where the waypoint marker appearing inside the Bucket Zombie container could fail to disappear after progressing further into the level

Battlefield Blitz (Chapter 6, Level 3)

  • A floating crow has been returned to a more natural position

The Entity (Chapter 7, Level 1)

  • A few invisible walls in the Blood Fountain courtyard have now been removed

  • Resolved an issue where, in specific cases, the last objective marker could fail to disappear on the mission complete screen after completion

  • Fixed an issue where the level’s voiceover and subtitles could fail to play if players were using teleport movement

  • Fixed an issue where, in certain circumstances, the waypoint marker for the Brigette Corridors could reappear after reloading the first checkpoint Fixed an issue where the level’s voiceover and subtitles could fail to play if players were using teleport movement