Experimental Branch
- Performance - Volumetric Cloud Rendering - performance improvement
- Performance - SSAO Compute
- Gameplay - Game Boundary - Clouded off area - prototype of implementing clear game play zones. This does impact performance of rendering.
- Map fixes - cloud rendering configurations changed, visual change only.
- Bug Fix - Water froth rendering fixed.
- Bug FIx - GPU Memory buffer rebuilding same buffer multiple times fixed.
- Bug Fix - Frame Pacing - logic changes to avoid certain frame jumps.
Of note:
This is an experimental build of the highest order. Testing has been done on some of the missions, not all.
