This update is focused on polishing the entire game for release so not much new content folks.
New Features ✔️
- Final boss was completely reworked
- 5 New items
- Solar Panel
- Bandages
- Lion Paw
- Prismatic Sword
- Skeleton Key
- New enemy - Poison Mage
Item changes 🔪
- Added mythical variants for Ice Emblem, Crown of Malice, Witch Hat, Assassin's Dagger, Spectral Spear, Hive Staff, Knife, Crossbow Glove, Forest Boots, Mushroom Greaves, Star Trinket and Bloody Horn.
- Book of Ice now applies freezing.
- Shield Bombs are now stackable (duplicates increase shield area).
- Minion staves now increase the damage of ALL minions of their type by 0.5 (so for example, Dog Staff can now buff Whistle).
- Freezing is now recognized as a status effect so it now synergizes with Marksman Coin and Witch Hat.
- Revolver now synergizes with Quiver of the Forest Spirit (for lolz).
- Ancient Fragment's explosion now opens chests, destroys nearby walls and hazards and deals proximity-based damage with up to x12 more damage to enemies adjacent to the player.
UI Improvements 🐭
- Improved main menu design.
- Added animation for Godot splash screen.
- Improved mouse interactions: added dedicated "back" buttons and other clickable areas, fixed slider interactions.
- You can now use controller sticks to scroll any scroll container.
- Added mythical items completion tracker to Encyclopedia.
- You can now scroll bag backwards if you hold Shift.
- Manually adjusted rotation animations for every enemy in the Bestiary. Updated some enemy icons. Fix multi-tile bosses not displaying the appropriate amount of tiles.
- Passive item duplicates are now merged into one item with the amount label (e.g. x2) on HUD.
- You can now quit to main menu from game over screen. Added subtle animations for game over screen itself and to main menu transition.
Other additions and changes ⚖️
- Added credits screen.
- Added all missing Bestiary descriptions.
- You can now interact with the Scorpion Queen's crown.
- Add more animations for Snails, Titans, Earth Mage, Light Keeper, Seeker.
- Improve Ascension level generation to make the pathing more intentional and uuh fun ig.
- Added slow-mo effect when defeating bosses.
- Added cracks to Shrine of Balance to indicate when it's about to break.
- Made blood splashes a tad juicier.
