Welcome to our first major patch since Chrono Weaver's release! In this patch we really focused on creating stability in the puzzles and eliminating the moments where you lost because of bugs or issues with the game itself. Hopefully all your failures from here on out are truly just skill issues :)
Shoutout to the players on our discord who helped us find these issues and were incredibly patient with us getting these fixes out.
We rebuilt ropes from the ceiling down, along with fixing trains randomly breaking, wheels not turning, and many more inconsistencies. Out main hope with 1.1 is to make you feel confident that when you are playing a puzzle your clone will do what you did 99% of the time.
We also added a new puzzle right after you get your first augment to help you understand how to "Think with Time Travel." Hopefully this new puzzle helps to ease the transition into the full game after you have beaten the content from the demo.

As always we would love to hear from you in our Discord if you have questions, comments, found bugs, or just wanna hangout!
Full Patch Notes for 1.1.0
- Fixed a couple of hidden triggers that could block teleportation or the ball
- Fixed being able to hold objects through the end of a timeline
- Bouncers no longer freeze in place if the train they are attached to crashes
- Fixed many objects that just didn't do anything when replaying a puzzle that you had already beat
- Ropes have been completely rebuilt and now should behave much more like ropes
- Objects attached to ropes should now move consistently across timelines
- If you place the augment in your left hand it will now be correctly positioned
- Augments that fall off your hand will now snap back to your hand if not held within 5 seconds
- Added a new level after you get the augment to help teach you how to "Think with Time Travel"
- Added a tutorial to teach the first augment
- Updated an issue with the ending trigger of some puzzles causing you to skip the puzzle if you restarted the game while in the middle of a puzzle
- Train now correctly recovers if it was destroyed and you destroyed the data disk
- Trains no longer randomly break while just driving down the track, they actually have to hit something or fall over
- Transit Station has had the stairs adjusted so the train can no longer run into them
- Augment no longer pushes you if you hold it too close to your body
- Lever on the time machine no longer randomly stops being able to be pulled or pushed if you restart a puzzle too many times
- No longer have to switch from Smooth Loco to teleport to beat Garbage Disposal
- The arrows on the engine block of the train correctly scale with speed
- You timeline clones should no longer randomly disappear while you are playing
- You should no longer spawn after your clone has completed actions that you need to respawn to in early levels
- Added an iron grip when holding batteries in puzzles and they should now be VURTUE-ally impossible for your clones to drop.
- Hands should no longer freeze in place while changing physics scene
- Should no longer randomly teleport to the start of the puzzle when you get close to the start of the level
- Time Machine shouldn't be in the wrong state after exiting and then re-entering the bubble
- Large doors should now correctly animate open after the first timeline
- And many more small bugs and fixes that we forgot to take note of
- Shields shouldn't randomly fall out of your hands if you are flick turning in the open. They can still fall out if you hit something while turning.