A huge thank you to everyone who’s been playing, sharing feedback, and leaving reviews. Your support truly keeps us going. Be on the lookout next year for even more content updates.
Alongside a wide range of bug fixes and improvements, here’s what Update 3 brings to the game:
New Character: K-02
Freshly assembled and not yet battle-tested, this mech comes equipped with 800 base HP and a unique dual-mode system. By pressing the ability button, you can switch between two operational states, allowing the mech to adapt to changing combat situations.
In order to unlock it you must: Clear the Space Station at least once, then follow the SOS signal in that level and complete the activation process
Power Save Mode:
The default configuration, designed for stability and survivability. While active, the mech gains 25 additional Defense, making it better suited for holding ground and enduring sustained fights.
Overclock Mode:
Overclock Mode will grant you more fighting power at the cost of increased vulnerability to enemy attacks. You'll deal more Damage, move faster and weapons will have reduced Cooldown. But your Defense stat will also be reduced to 0, leaving you very vulnerable.
Activation requires full ability bar and lasts 10 seconds.
You can cancel this mode before the 10 seconds are over. Every time you switch back to Power Save mode, the Mech will discharge accumulated energy, which will push enemies away from you.

New Environment Tiles
All 4 maps now have a new environment tile. You can now randomly find these special energy syphon stations, which will always have XP Cube Attractor at it's center. Finding them means you can attract all XP Cubes that you left behind in the level.

Localization
New texts from this update are only available in English for now. Localization for Update 3 is still in progress and will be added in a follow-up patch
Patch Notes
Weapon Changes:
Autogun
Increased damage at higher levels
Orbital Strike
Increased damage
Slightly reduced cooldown time
Electric Grenade
Reduced damage (still very high)
Flamethrower
Faster spin speed at higher levels
Volt Discharge
Increased damage
Sniper Rifle
Increased damage to bosses at higher level
Stasis Mine
Increased damage
Stasis Mine now respawns if the player moves too far from it
Other Changes:
Onslaught Difficulty
Reduced damage dealt by enemies in all 4 levels
Reduced HP of some enemy waves in all 4 levels
Reduced HP of Magma Crater Boss
Reduced Defense of Magma Crater Boss when she is protected by bugs
Reduced HP of Burrowers enemies
Burrowers enemies now burst out of the ground a bit further from the player, making them easier to fight
VFX
Toned down the intensity of Orbital Strike VFX. Beams are now slimmer, and the light brightness was reduced, to help with visibility when playing
Space Station Hazard (Space Vacuum) is now more visible
Updated Rigged Crate explosion VFX to better match the damage radius
Changed color of Stasis Mine VFX at low levels (used to be red), because it could be confused with environment VFX
Misc.
Added option to disable Enemies Outlines in the settings
Adjusted collisions in Space Station and Alien Nest
Adjusted tiles spawn rate, some special tiles were spawning too rarely
Changed color of Special Tile to unlock Psychic so it stands out more
New Background image in the Game Credits when accessed from Main Menu
Increased some font sizes in the game
Bug Fixes
Fixed a bug where players couldn't select a level when using a keyboard
Fixed wrong medal being displayed in different difficulty settings in some cases
Fixed an issue where some Steam Achievements were not triggered correctly (should be awarded automatically after this update if conditions are met)
Fixed bug where tutorial would always trigger even when set to "First Time Only"
The Roadmap
As development continues, we are getting close to wrapping up our initial roadmap. But don't worry, we will follow up this roadmap with a new one as soon as it is completed!
You can check out the full roadmap in detail in our previous news post.

Join the Discussion

We’ve been discussing high scores, builds, and strategies over on our Discord, and we’d love for you to join the conversation! Share your feedback, suggestions, or simply hang out with our team and the Let Them Come community here on the Steam forums or on our Discord server.
