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Artillery & AI Overhaul | v1.91.0

Artillery Barrages

Artillery strikes are now available during battles spectating the battlefield.

  • Precision Strike fires one accurately targeted shell.

  • Multi-Barrage fires 3–5 shells across a larger area.

Smarter AI and Combat

AI has received a major overhaul.

  • Units notice nearby enemies more reliably and are less likely to run straight past them.

  • Soldiers react to incoming damage, investigate threats, and alert nearby teammates.

  • Different weapons now encourage different fighting styles:

    • SMGs and modern pistols work better while moving.

    • Bows, sniper rifles, bolt-action rifles, revolvers, and older weapons favor slower, more deliberate attacks.

  • Improved combat on stairs, rooftops, bunkers, multi-floor buildings, and at long distances.

  • AI now uses fewer resources, helping large battles run more smoothly.

  • Units can recover when an animation or weapon action becomes interrupted.

Player Controls and HUD

  • Hold Interact while controlling a character to return them to AI control and switch back to the flying camera.

  • Improved camera-based movement in third person.

  • Smoother transitions between first and third-person views.

  • Added third-person camera collision to stop the camera passing through nearby objects.

  • Flying-camera speed is now more consistent during lag or frame-rate drops.

  • Fixed shotgun and revolver reloads occasionally becoming permanently stuck.

  • Added recovery for interrupted reloads, bolt actions, weapon racking, vaulting, and weapon switching.

  • Fixed line and box placement previews occasionally remaining after units were spawned.

Performance and Stability

Large battles should now run more smoothly

  • Improved how distant characters, weapons, corpses, and debris are simplified.

  • Reduced slowdowns caused by AI, spawning, explosions, bullets, tracers, blood, decals, audio, and battle restoration.

Fire, Ragdolls, Blood, and Dismemberment

  • Burning characters now periodically scream using appropriate male, female, or zombie voices.

  • Characters killed by fire now panic and flail before gradually losing strength.

  • Added more intense male and female death sounds for fire, explosions, and major dismemberment.

  • Fixed ragdolls occasionally appearing in a T-pose.

  • Blood marks are now managed more efficiently, improving performance during especially violent battles.

  • Improved blood and decal cleanup when memory is limited.

Audio

  • Rebalanced overall sound volume, including several gunshots that were previously too quiet.

  • Important sounds now remain clearer during extremely large battles.

  • Improved world sound handling and reuse.

  • Fixed music and looping sounds occasionally failing to resume after pausing, switching apps, or losing audio focus.

  • Added new artillery, incoming-shell, burning, and extreme-death sounds.

Levels, Saves, and Mods

  • Restarting battles and changing levels now use less memory.

  • Mod downloads now include retries, file validation, safer installation, and recovery from interrupted updates.

  • Failed mod loads now cancel safely instead of leaving the game stuck.

Dynamic Sky and Weather

Built-in levels now have their own custom Dynamic Sky presets.

  • Weather, time of day, fog, lighting, and atmosphere are saved separately for each level.

  • Reset Sky Settings now applies immediately and saves the restored settings.

  • Light Intensity now affects the entire sky system, including ambient light, fog, sunlight, and nighttime brightness.