Hen. Can lay eggs if there is a rooster nearby. Can be tamed
with corn. Eats corn from a special feeder in the case of
taming. In the case of a threat, runs away.
Rooster. Is engaged in guarding chickens and their
fertilization. Can be tamed with corn. Eats corn from a special
feeder in the case of taming. Fights with other roosters. In
the case of a threat does not scare and does not run away.
Chick. Grows from the egg, which the player has placed in
the coop (requires the presence of a hen to incubate the
egg). Can grow to be a full-grown hen or rooster. Eats corn
from a special feeder. Can be caught (put in the inventory)
and dropped ( get out of the inventory). In case of a threat it
runs away.
Pig. Can give birth to a piglet, after mating with a swine. Can
be tamed with beets. Eats beets from a special feeder in the
case of taming. Can wallow in the dirt (a special placed
object). In the case of a threat, runs away.
Swine. Can fertilize pigs. Can be tamed with beets. Eats
beets from a special feeder in case of taming. Can wallow in
the dirt (special placed object). In the case of a threat
escapes.
Piglet. Can grow to become an adult. Can be tamed with the
help of beets. Eats beets from a special feeder in case of
taming. Can wallow in the dirt (special placed object). In the
case of a threat, runs away.
BUILDING OBJECTS AND LOGIC
Added Farming Fences. Different variations and sizes.
Added Farming Gates. Several variations. The player can interact with this object and open/close gates.
Added Spiked Walls. Can be used to defend the base. Spiked zones deal damage to any player who tries to get through them.
Added Spiked Gates. Can be used to defend the base. The player can interact with this object and open/close the gates. Option to add normal or combination locks.
Added Water Storage. Automatically fills empty bottles with water.
Added Chicken Coop. Allows chickens to breed from eggs laid in the coop.
Added Chicken Feeder. Increases the growth rate of chickens and the rate at which hens lay eggs.
Added Pig Coop. Allows pigs to breed.
Added Pig Feeder. Increases the growth rate of piglets and speeds up the delivery of pigs.
AI SYSTEM IMPROVEMENTS
Strafe reworked, archers and shooters will not shoot unless
the target is visible (unless the target is blocked by an
object).
Added the ability for NPCs to be grouped together and be
companions for players.
Added a system of orders (go to the point, go and attack the
point, follow the target, attack the target, guard the target
and hold position).