The update will be available sometime in mid-summer, hopefully July or Within Sept/Oct. Don't hold your breath but we almost done with adding all the major features!!
This will include
- Advance Totem System: Decay system for buildings (it is based on the number of resources that the Totem requires to stop the decay process of the structures within the range of the Totem).
- Throwing Weapons: The ability to throw tools, sharp stones, and spears.
- Building System New Logic: We will be able to place ladders and a new placeable interactive structure like a reservoir for collecting rainwater.
- Advanced Animals AI System: Roaming, patrolling, scaring, and so on. Will be adding more animals.
- Explosives Bombs System: Various types of explosives and bombs/grenades. Throwing bombs/grenades.
- Day/Night Cycle, Weather/Wind System: Rain effects, rain collision check, wet surfaces during rain, and wind system. Wind support for foliage/trees. Thunderstorms and lightning systems, depending on the type of weather. Weather System. Fog, sounds, effects, and so on.
- Fishing System (fishing rod, worms, new logic)
- Advanced starting customization / Character class system (ability to choose a character with unique logic)
- Advanced AI Improvements (a huge amount of work, more details after the release)
- AI Companions (system of orders, joining in a group, reworked archers and shooters, new behavior trees and so on)
- New characters with unique behaviors (hen, rooster, chick, pig, swine, piglet) & advanced new logic
- Animals system (quite a complex system, in which we put our heart and soul). You will be able to grow animals
- New building objects: fences, high walls, gates, spiked walls, coops, feeders and so on. Water Storage, with placeholder logic for now. Full logic will be added in next update
- Lots of optimizations and improvements to existing features.
